This page contains many of the terms used on other
pages for this course, and will hopefully allow you a better
understanding of the theories and concepts discussed throughout.
It might be a good idea to print this page out for your notebook, so
you can use it as a glossary.
Achievement
Motivation - our position on success and failure - are we
striving to succeed or trying to
avoid failing? As many
coaches have stated, "Winners take responsibility and know where to
place credit or blame, but Losers always look for excuses beyond their
control."
Achievement
Orientation - our perception of how stable our ability level
is. If we take a
task approach,
we believe that we can develop abilities, helping them grow and
improve. If we take the
ego
approach, we believe that all our abilities are a part of who we
are and there is
nothing we can do to change them.
Affirmation -
a positive statement of belief about ourselves. We write these
statements to help us gain confidence in the choices we have made and
to remind us that we
are
making progress. An affirmation is always written in first person
and in present tense (i.e. "I am in control of my emotional response to
criticism at all times."). We repeat these affirmations several
times each day in order to make them an integral part of our thought
process. After all, what do we have to lose by thinking
positively about our abilities at all times?
Analysis
- a process developed by Sigmund Freud and his successors in which the
Analyst carries on extensive discussions with the client in order to
examine their past behavior patterns and compare them with current ones
so a hypothesis can be formed about why they behave as they do.
With a sincere effort and some insight on the client's part, they can
eventually become self-analyzing, maintaining their own mental health
continuously.
Anchoring -
a technique used to make a strategy automatic. The subject
associates a small physical action with a particular mental thought
process. This may be something simple, like touching the thumb to
the middle finger. The physical action triggers our mind to begin
a specific process, perhaps a relaxation technique.
Arousal - our
level of anxiety about a past, present, or future event. There
are two types of arousal: (1)
Trait
arousal is your own personal "normal" level - it's just how
excited you usually are; (2)
State
arousal is the level at which you function during important and
stressful events. As with most functions, there is an appropriate
and helpful level of arousal, and a dysfunctional level. The
arousal continuum indicates our
relative level of anxiety (from none to extreme): sleepy - bored -
interested - excited - anxious. Circumstances help determine the
appropriate level of arousal for us, e.g. some churches appreciate
excitement while others think it inappropriate. Being overly
anxious is seldom useful to us in
any situation, though it is
sometimes unavoidable.
Attribution - how we
explain the
causes of our successes and
failures. There are two measures of attribution: (1)
Causal elements are the
reasons we bring up,
whether we emphasize their positive or negative impact - ability,
effort, task difficulty, and luck; (2)
Causal dimensions are the way we
measure the types of
reasons we use - internal/external, stable/unstable,
controllable/uncontrollable. Therefore to say, "We lost because
the other team was just better than we were." is to use a
causal element of ability and a
causal dimension of
external/stable/uncontrollable (even if those reasons are
not objectively correct).
Autotelic -
literally, "self projection". It is our ability to fully put our
entire energy and all our skills fully into whatever task is at
hand. I sometimes use the phrase "active reading" or "active
viewing" to refer to the same general principle - when we read a book,
putting ourselves in the place of the character, visualizing what he
sees, smelling even the smells, we are having an autotelic
experience. It makes any activity worth doing simply for the fun
of it.
Behavior
Modification - a structured process by which we retrain
ourselves or someone else to behave in a more productive way. By
a careful application of reinforcement (and perhaps punishment), we
condition the subject to behave the way we
want them to behave (even
if that is our self). I really like Reese's Cups, and I
would really like to improve my putting skills. If I decide that
I will reward myself with a Reese's Cup whenever I make 4 of 10 putts
from over 15 feet, I am engaging in my own
behavior modification. This
process occurs around us
every
day.
Brainstorming
- an idea-creation process in which we come up with
every possible solution to
a problem, no matter how crazy they might seem on the surface. (A
full set of rules is in your Toolbox, you know.)
Case Study
- a detailed collection of information about a particular
individual. It provides an extensive background that allows us to
examine the individual "on paper" so we can make generalizations that
will be useful if we ever encounter similar behavior patterns with
other individuals.
Causality
- the cause & effect relationship between a
stimulus
and its
response. We must be very
careful not to assume that two things are related, simply because they
occur in the same general time period. In order to have good
causality, the first event
must
lead directly and inevitably to the second. This is not always an
easy relationship to
prove.
Did our turnover actually
cause
the other team to score? Usually not. (Think about it.)
Conditioning
- the process by which we
learn to give a
certain
response
to a particular
stimulus. I had two cats
who always came running whenever they heard the electric can
opener. Even though we used the opener for all sorts of cans, at
least once
every day
we used it to open their food, so they became
conditioned to run to the kitchen
when they heard it. There are actually two kinds of conditioning:
(1)
Classical conditioning,
as discovered by Ivan Pavlov, established that a certain
stimulus causes a specific
response.
This is what my cats were subject to. (2)
Operant conditioning, as discovered
by Thorndike and tested by B. F. Skinner, says that we associate
certain
behaviors with the
consequences they bring.
Therefore, behaviors that are
reinforced will
increase, and those that are punished will decrease.
Congruence - the
measurable similarity between what we
think we are doing, and
what we are
actually
doing. The more congruence we have, the more likely we are to
reach our full potential. As an example, let's imagine you are
running the 100 meter dash in practice. You sincerely
think you are working your hardest,
but your times are well below your usual performance, and videos show
that your rhythm and stride are seriously flawed. To get more
congruence, you must reevaluate
your
thinking, and discover
why your mind is "missing the point". This is often a source of
argument between athletes and their coaches. Coaches look pretty
objectively at players, and can see when an athlete is not performing
at their usual level. If they confront the athlete with their
observations, the athlete may respond
defensively,
because the athlete's
congruence is
not well-established.
Defense Mechanism
- a pattern of thinking that either (a) helps us
repress
thoughts or emotions that make us anxious, or (b) allow us to change
what is
really
happening into something we can deal with better. When we are
faced with thoughts and feelings we feel guilty about having, defense
mechanisms come to the rescue, converting those "bad" thoughts and
feelings into something we won't feel guilty about. You will
understand better if you look at the chart that accompanies the
psychodynamic model.
CHART
Defensive
- when a person responds to information with anger, resistance,
counterattack, or withdrawal. When an observer's analysis of our
behavior differs from ours, we often respond defensively, because we
are embarrassed at being viewed in a way we do not find
complimentary. Most of the time, the observer has good
intentions, but sometimes they
are just being cruel.
Our best strategy is to pause before responding, prepare an intelligent
and unemotional response to their statement, and ask ourselves, "Is
there anything in what that person just told me that could help me be a
better athlete/person?"
Dream Analysis
- the process of asking someone to record every person, place, and item
that appears in their dreams, in an effort to discover thinking
patterns that will explain their behaviors. Depending on one's
view, and Freud certainly had an elaborate set of ideas about dreams,
the symbols in dreams represent wishes, fears, or hidden thoughts.
Dysfunctional
Behavior - whether you call them difficulties, obstacles,
problems, or dysfunctional behaviors, the effect remains the
same.
Any
action we take that leads to an undesired conclusion we should have
expected is a dysfunctional action. We should recognize that any
aspect of our athletic process that does not lead us toward positive
thinking, belief in ourselves, and ultimately success, is an aspect
that needs to be changed. Many of our dysfunctional behaviors
will
eventually go away as we
grow older and more self-confident, but by that time we are likely to
be finished with our competitive athletic career. By removing
these dysfunctions, we can begin to approach our fullest potential
right now.
Emotions
- feelings that accompany thoughts, actions, or other feelings. A
study by Vallerand (1984) claimed that there are only 7 basic emotions,
and all others are a combination of them: happy, surprised, interested,
afraid, angry, sad, disgusted.
Empathy - an
expression of feeling similar to the way someone else is feeling.
It is often confused with sympathy. Any of us can have sympathy
for a friend who misses a tackle that allows an opponent to
score. Only those who have played football and have missed such a
tackle can have true empathy. (We can have
some empathy by recalling a
disappointing situation that happened to us under similar
circumstances.
Humanists place
great faith in and emphasis on empathy.
Environment
- every person, location, and situation that we have ever
experienced. Behaviorists look at
past environments to see how they
have shaped our current behavior, or
present
environments to see why they are causing us to behave in a certain
way. Psychodynamics practitioners believe that our environments
can cause major changing in our thinking processes. Humanistic
counselors might place more emphasis on how our environment is harming
us.
Experiencing
- in
Humanism, the act of living
this very moment to its absolute fullest.
Extinction
- the process by which we "kill off" a behavior by providing no
unconditioned
stimulus.
Extrinsic - that
which comes from outside of us, particularly
motivation
or
reinforcement.
Faulty Thought
Process - similar to
Dysfunctional Behavior,
it is any set of ideas or beliefs that contains some fundamental
error. We
all
have certain faulty thoughts, and many of them are harmless.
However, even the harmless ones can prevent us from improving our
lives. If I come to believe that I
must remove a rock from the
infield each time I go to my position or I will always make an error,
my faulty thought is that there is somehow a connection between that
one rock and my fielding ability. If I fail to find a rock, even
once, I am likely to worry excessively over the rock, rather than over
my fielding fundamentals. If I am fully focused on everything I
know about fielding, I can probably play in gravel pit with no errors.
Flow - concept
developed by Mihaly Csikszentmihalyi to describe the state of being in
perfect physical, emotional, and intellectual harmony, performing in an
effortless and successful way. We are totally absorbed in the
task at hand, and all our senses work together to help us stay in
balance and functioning well.
Free Association - an
activity in which the therapist reads a list of "key" words, and the
client responds with the first words that pop into their mind. If
the client feels comfortable, the pattern of their answers will reveal
certain patterns of thought that will explain their behavior.
Heuristics - automatic
thinking patterns we use to process information. These can be
quite helpful, because they help us figure out new information more
quickly since we can compare it to things we already know. On the
other hand, they can also bias our viewpoint, causing us to misread new
info. In Cognitive psychology, there is an entire study of
faulty heuristics to see how errors
in our thought patterns corrupt our thinking process. Check out
the table
HERE.
Homeostasis
- the condition under which every part of our body, mind, and/or soul
is working together properly. In a physical sense, we are at a
high level of
homeostasis
most of the time - our heart, lungs, muscles, etc. operate together to
keep our body functioning effectively. Humanists believe that the
equation is even more complicated than that,
Imagery - creating
a picture in the "mind's eye". Cognitive psychologists believe
that imagining an enjoyable event or the
process of accomplishing a
task, makes that event or task more possible.
Innate - literally,
"from within us". Something that comes from within us that is
part of our inner being. (Behaviorists would argue that there is
no such thing - that everything we
are
comes from our experiences.) In context, it is the opposite of "
learned".
Insight
- the ability to look inside ourselves and recognize the absolute truth
about our thoughts, feelings, and behaviors. The better your
insight is, the more quickly you will recognize and change your
dysfunctional behaviors and
faulty
thought processes.
Inner Conflict - the
"wrestling match" that takes place between our
Id,
Ego, and
Superego. When the conflict
is resolved in a satisfying way, we feel good about ourselves.
When the conflict goes unresolved, or ends in an unsatisfactory way, we
may find ourselves carrying bad feelings with us for and extended
period of time.
Intervention
- As a
verb it is the act of
coming between a cause and its effect. As a
noun it is a strategy, chosen to
help a person change a
dysfunctional behavior.
Intrinsic - that
which comes completely from inside us, particularly
motivation or
reinforcement.
Learning - the
process by which experience causes a permanent change in our knowledge
or behavior. As with any other process, we can misinterpret our
experience, which can change our knowledge or behavior in ways that are
not good for us. You may have seen the plaque in someone's home
that has sayings like, "If a child lives with... he learns to
..." This reminds us that not all children learn the same things
as they grow up.
Locus of
Evaluation - the center of our assessment process. All of
us evaluate our own behavior and performance. If the central
aspects of our evaluation process come from within us - our own values,
thoughts, feelings - then our
locus
is
internal. If
our evaluation is primarily based on the opinions of others, or from
social comparison,
then our
locus is
external. Studies
show that we are likely to feel consistently better about ourselves, if
our
locus is internal.
Logic - a
thought process in which a conclusion
must follow a set of
precepts. If A is true, then B
must be true. Many
things that
seem logical are
not necessarily so. In arguments, people often use logic as their
primary "weapon", but close inspection may reveal that logic to be
faulty.
Mental
Rehearsal - the process by which we work through all the skills
we need to perform successfully
only within our mind.
Once you have all the physical skills for making a foul shot, you can
improve your percentage by spending some time
mentally rehearsing the steps you
go through to launch a good shot. This can be taken a step
further, to
mental practice,
in which you may try to learn some
new skills. In either
case, you
must use
proper fundamentals even within your mind, and you must think
positively about the outcome.
Metacognition - the
process of thinking about our thinking processes. If I ask you to
make a peanut butter & jelly sandwich, you will use cognition to
get the job done. If I ask you to make a list of all the steps
you have to think about in order to accomplish this task, then ask you
to streamline the process by combining your thoughts into fewer steps,
we are using
metacognition.
We can improve our thinking this way by working out faster, more
accurate processes.
Modeling
- a process, primarily used for skill acquisition, in which we observe
or act out the proper way to perform. In practice, we may watch a
video of someone performing a skill correctly, or one of our more
skillful teammates may demonstrate for us. We may be asked to
demonstrate the skill ourselves, becoming the
model. Nearly every young
person imitates some respected or famous athlete,
modeling their actions.
Motivation - our
sustained dedication to doing something - the core reason why we
participate, work, and strive for success.
Nature vs. Nurture
- One of the great debates in psychology revolves around the percentage
of our personality and character that are due to
nature (components we were born
with) and that which is due to
nurture
(the way we were raised). Pure Behaviorists generally believe
that nearly
all of
our personality is due to the
nurturing
we have received (both positive and negative). Other schools of
thought place varying degrees of emphasis on the quantity of our
innate characteristics.
Paranoia -
the fear that other people are talking, thinking about, or acting
against us. Though this may sometimes be true when we are an
athlete or coach, true clinical
paranoia
is irrational because we imagine that
everyone
is doing so, and being
extreme about it. On the other hand, the famous funny twist on
this says, "Just because you're paranoid doesn't mean people
aren't out to get you."
Peak Experience
- an activity during which we realize, "This is one of the
highest points of my life." We find the moment exciting,
fulfilling, joyful, transcendent. We feel very focuses, aware of
all that is going on around us, in control of our environment, and in
an effortless harmony with our physical, emotional, and/or intellectual
capabilities. In some cases, it may lead to a
peak performance.
Peak
Performance - behavior in an activity that exceeds what is
normally anticipated. A very high level of functioning.
Perception
- how we receive information through our senses. Two people might
see, hear, smell, taste, or touch the same thing, yet honestly
perceive it in a completely
different way. A modern application of this is to say, "The
perception
is the
reality." It implies that the way we perceive an item is much
more important that what it actually
is. (If I hand you a
candy bar as a
reward for
past performance, but you perceive it as a
bribe for future behavior, no
amount of explanation on my part is likely to change your mind.)
Present - not
only "at this time" but also taking into account the place, others who
are there and our interactions with them, our physical, mental, and
emotional state, the thoughts and feelings we are experiencing,
etc. "Being in the present" means being fully aware of absolutely
everything in our
environment and its effect on us.
Processing -
the way in which we deal with incoming information. In
Bottom-Up processing, we bring in
information through our senses, and lose some along the way because we
either don't register everything clearly or our attention filters out
some data and highlights others.
Top-Down processing occurs when our
brain organizes information into categories we have created, so it will
have a meaning we have assigned to it.
Projective Testing - tests
that ask a person to interpret marks or symbols, in the hopes that they
will reveal their hidden thoughts and feelings. The most famous
example is the Rohrshach test, in which people are shown ink
blots. Though the ink blots have absolutely no specific shape or
details, patients "project" their thoughts and feelings onto
them. Responses that are fairly common ("Hey, that looks like a
Christmas Tree!) are not very revealing, but those that are unique tell
much about the person viewing them.
Punishment
- when something we consider to be bad happens to us when we do not
perform a required behavior. Getting grounded because you made
poor grades is
punishment.
(Make
certain that
you do not confuse this with
negative
reinforcement!) Sometimes, we view normal actions as
punishment. Running is a necessary part of getting in shape for
any sport, but athletes
often view running as a punishment for having failed to perform some
task properly.
Reflection - a
technique in
Humanistic
counseling in which the counselor, having listened carefully to the
statements of the subject, restates those comments back to the subject
in an effort to get them to get more meaning out of what they are
saying.
Reinforcement
- a response that occurs to some action on our part - it may be viewed
as a
reward. There are
two kinds of reinforcement: (1)
Positive
reinforcement comes when we are given a reward for a good
behavior. If you give your dog a treat for doing a trick, you are
presenting
positive
reinforcement. If your parents give you money for getting a 4.0,
that is also
positive
reinforcement. (2)
Negative
reinforcement comes when something we might consider to be bad is
removed from our
environment after we do what is asked. When your parents unground
you because you cleaned up your room, you have received
negative reinforcement. When
your coach cancels gassers because the entire team ran the plays
perfectly, the canceled gassers are
negative
reinforcement because they
did
not occur. (Like that could ever happen!)
Relaxation - a
technique used to help us eliminate some of the anxiety we may feel in
a stressful situation. The technique is described on the
Strategy page.
Repression
- the act of hiding or "burying" our feelings because they cause us too
much pain.
Response
- any reflexive action that follows a stimulus. There are
two kinds of response: (1) an
unconditioned
response is one that occurs without our having been trained to do
so. When Pavlov's dogs salivated over their food, they were
exhibiting an
unconditioned
response, because it came automatically. (2) a
conditioned response is one we've
been trained to give. When Pavlov's dogs salivated at the sound
of a bell, they were giving a
conditioned
response.
Role Play - a
technique in which we represent either ourselves expressing our true
feelings to someone we have difficulty communicating with, or the other
person, imagining them explaining why they are behaving the way they do.
Schema - frameworks
we use to incorporate new information. Schemas are sufficiently
flexible to accept info that is extremely different than that we
already had (thus, our schema of "bird" accepts an ostrich, even though
it's pretty weird). Cognitive psychologists believe that our
schemas tell much about our thought processes, and believe that our
schema of "self" is vitally important to explaining who we really are,
because it is
our
definition of who we are.
Self - in
Humanism,
the personal patterns of perception and values that we label
"me". As we interact with our environment, and struggle with
obstacles that challenge us, we gradually develop a more well-defined
sense of
Self. It is,
of course, preferable that we love, honor, and respect our
Self. Humanists believe that
dysfunctional behaviors occur when we lose touch
with our real
Self.
Self-Actualization
- a concept invented by Abraham Maslow, and expanded upon by Carl
Rogers, that claims that our primary inner force is to grow, develop,
and become the best person we possibly can.
Humanists believe that every time we engage
in
any activity that
teaches us
any thing,
we are being motivated by our need for
self-actualization.
Self-Efficacy
- our sense of effectiveness, and a belief that we have the resources
to accomplish what we set out to do. Persons with a high level of
self-efficacy fully believe that they can change their lives for the
better, their neighborhoods, and even their world. Persons with
low self-efficacy aren't certain they can change their underwear.
Shaping -
the process by which we
reinforce (and/or
reward) behaviors which are
close
to what we want, in order to get the subject to move toward the
intended goal.
Social
Comparison - drawing our standards for evaluation from the
behavior of our "peer" group. When using
social comparison, we judge
ourselves by how well we "measure up" to others who are important to
us. The trap in this kind of thinking is that our "peer" group
changes, depending upon
what
we are measuring. Thus, if we are evaluating our grades, we may
use a classmate who always makes A's, but when evaluating aspects of
our athletic success we compare to a different classmate who is the
"star" of the team. (or we may even choose a professional role
model.) The fallacy is that we expect ourselves to be exceptional
in
every area, but
others to be outstanding in only
one area. It is much
more effective to move our
locus of evaluation to an
internal standard, set our own goals and measurements, and strive for
our
personal best.
Stimulus
- any action from our environment (that registers in our senses) that
causes us to
respond in a certain way.
An
unconditioned stimulus
usually creates a response beyond our control. Thus, if we are
sitting in a quiet place, a sudden loud noise will
startle us. Touching a hot
object may cause us to jump back quickly. An unpleasant odor may
get us to wrinkle up our nose. A
conditioned stimulus is one we must
be
trained to respond
to. Pavlov's dogs were conditioned to salivate when a bell
rang. You are conditioned to complain immediately about homework,
even if it might have some benefit for you.
Stressor - any
element of life that causes a physiological reaction in us.
Eustress is the good stress we
experience all the time - heartbeat, breathing, muscle movement,
etc.
Distress causes a
physiological change that is
not
good for us - shallowing breathing, tense muscles, cluttered mind,
etc. One of the major keys to being a successful athlete is to
learn how to handle our stressors effectively, and prevent
distress from hindering our
performance. Any great athlete will tell you, "Yes, I was
nervous", but they were able to perform
through the nervousness.
Sublimation
- the process by which our
Ego
transforms our
Id's base
desires into acceptable outcomes.
Synergy
-
the intricate relationship between several variables, which causes them
to suddenly "come together" in a truly unique, often enjoyable, and
beneficial way.
Therapeutic
Alliance - in
Humanism, it is the
relationship between the subject and their counselor, functioning as a
team to recognize
difficulties, establish a plan of action, set goals, and measure
achievement.
Thoughts - ideas
that pop into our heads at different times. There are two
categories of thoughts: (1)
Automatic
thoughts are those which come out of our
schemas
and beliefs. These are the things we immediately think of as the
"truth" without questioning their validity or reality. An example
is, "There's a guy wearing a PCHS T-shirt. Those kids are all a
bunch of stuck-up, rich kids." (I used an example we'd
know wasn't true.)
(2)
Voluntary thoughts are
those we choose to have, and we are aware they are coming into our
heads. These can be verbalized and changed when we decide
to. Example: "I
used
to think badly of PC kids, but I realized that wasn't fair.
Especially after I met Nate and Rachel."
Transference -
the process of using previous experiences, particularly in our personal
relationships, to help us prepare for and succeed in current
activities. If we transfer positively, we are likely to make our
current experience better than our former one. If our
transference is poor, we are likely to bring the bad things that
happened to us back to the forefront. For example, if you had a
previous bad experience with a boy/girl-friend, you might make your
current S.O. miserable by expecting
them
to make up for what the other person had done to you, even if they had
no knowledge of it. This is another scene we've seen in the
movies, "Oh, Chris, I don't want to fall in love. I just don't
think I can stand to be hurt again!"
(even though Chris has done nothing hurtful)
Unconscious Mind
- the actions of our mind that take place without our actually having
to "think" about it. Similar, perhaps, to our autonomic nervous
system, which causes our heartbeat and breathing without thought, our
unconscious mind frequently deals with problems that we really don't
want to "think" about. It often seems to resolve these issues,
though the truth is that they have usually only been buried
temporarily, and will reoccur when we face a similar situation later in
life. In the most horrible situations, the unconscious mind
protects us, shielding us from frightening thoughts and strong
emotions. In order to be fully healthy, though, we must
eventually examine these issues and resolve them in a complete, open
way.
Visualization - a
technique in which we use
imagery to "see" ourselves
performing effectively, improve our game skills, and enjoy
success. The basic process is described on our
Strategy page.
Worst-Case
Scenario - the most awful situation we can possibly
imagine. Thinking worst-case helps us stay a bit more balanced,
because we realize that the situation could be
much worse than it actually
is. This is the origin of the standard coaches' phrase following
losses, "Well, the sun will still come up tomorrow." Which it
will. If it didn't, we'd have a
true worst case.
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